Destiny 2 also has an ADS sensitivity modifier option which will let players adjust their aiming sensitivity to be as low as half their normal sensitivity or as high as 1.5 times. ![]() There are now an extra 10 sensitivity options, on top of the base 10, meaning the maximum sensitivity can now go as high as 20. ![]() With Traction gone, Bungie has massively improved the sensitivity and other movement-based options for controllers. Bunge has also specifically noted that the Exotic Hand Cannon Eriana’s Vow will not be compatible with the Hand Cannon Holster mod. Rocket Launchers, special ammo Grenade Launchers, and Bows can only have one shot loaded at a time, so they do not get Holster mods. ![]() These are: Auto Rifles, Pulse Rifles, Scout Rifles, Hand Cannons, Sidearms, SMGs, Shotguns, Fusion Rifles, Sniper Rifles, Trace Rifles, Machine Guns, heavy ammo Grenade Launchers, and Linear Fusion Rifles. Like other weapon-related armor mods, Holster mods are available for lots of different weapon types. These mods are not only stackable, granting an even faster full reload time, but they also work with Exotic weapons too. It seems like each weapon type can fully reload in a fixed time, so number of bullets loaded per second varies with magazine size. When slotted into a pair of boots, these mods will steadily reload stowed weapons of a certain type over time, a bit like a slower but general-purpose version of the Auto-Loading Holster weapon perk. Applying a fabrication jewel to a piece of vault gear in an anvil will destroy the gear and produce an artisan scroll this item can be used to return a piece of vault gear to its unidentified state, possibly adding a modifier (or a similar one) from the piece of gear that was sacrificed to create the scroll.With Season of the Lost in Destiny 2, Bungie has introduced Holster mods for leg armor. A flawed ruby can be applied to a piece of vault gear in attempt to give it an extra modification slot, but has a chance of doing nothing and a small chance of destroying the gear. They can be removed by applying a void orb to the gear in an anvil doing so has a small chance of consuming a repair slot on the gear. If a piece of vault gear has empty modification slots, modifiers can be added to it by completing a Vault objective with the gear equipped, or by applying a wutax crystal to the gear in an anvil. Modifiers are only active when the piece of vault gear is equipped in its respective slot. Vault gear modifiers can grant the player benefits such as better chest loot, health recovery and increased mobility. For detailed information on what a particular piece of unidentified vault gear might roll, see vaulthunters.gg/gear. ![]() Once this has been determined, the gear's base statistics, pre-built modifiers, and number of repair slots (except for vault idols) and modification slots are determined based on the gear's type, tier and rarity any modifiers added to the gear post-identification are likewise based on this same information. Newly identified vault gear will first roll its rarity based on its set of possible rarities. Right-clicking a piece of unidentified vault gear will identify it after a delay (or instantaneously if the player is also holding an identification tome). The tier and rarity roll are correlated with the way the gear was obtained- for example, a piece of gear obtained in a Vault chest at vault level 25 is likely to be Tier 1, Scrappy rarity only, while one obtained in a Treasure Chest at vault level 300 might be Tier 3, Epic+ (i.e. Newly obtained vault gear is always unidentified, with only its type (vault boots, vault axe, etc.), tier (1-3) and set of possible rarities (eg. Vault gear can be worn and wielded in the same manner as its vanilla counterparts.
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